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Rimworld ideology slave to colonist
Rimworld ideology slave to colonist













rimworld ideology slave to colonist

Please refer to the change notes for updates. – The slave’s home faction to be changed to the player’s faction when the slave stage reaches level 5. – Remove the slave’s global working speed debuff. – Add role assignment function to slaves. – Rebellion cycle change function enabled.

Rimworld ideology slave to colonist mod#

(A slave with iron-will or steadfast trait will not be Slave Stage 5.) You can also set the slave stage period in the mod option. What I mean is, the ideology system feels a bit arbitrary and artificial, compared to the organic feeling of the usual Rimworld story telling, and ultimately, I think the story of your colony should define the ideology and not the other way around, of course again that would be left up to the player. It is also available in Small Comms Console from Small Comms Console mod and Tiny Comms Console from Tiny Comms Console mod.

rimworld ideology slave to colonist

It is available on a powered-on Comms Console. Let's play Rimworld Ideology 1.3 this series is just trying to complete this game with our playthrough as cowboys living the dream, we start with part 1. You can activate the collars worn by pawns on the map at once. Ideology changes the way you play RimWorld by limiting the choices you would normally make in a colony, ultimately leading to an increase feeling of role-play when building your next colony. Mood buff/debuff function according to slave collar wear. You can get slaves to wear collars and shackles. Tribal Collar has 10% slave suppression buff.Įlectric Collar, Crypto Collar and Heavy Collar have 20% slave suppression buff.Įxplosive Collar has 25% slave suppression buff.įunctions can be used not only for slaves but also for colonists and prisoners in settlements. The wearer falls down with burns.Ĭrypto Collar freezes the wearer when activated. The wearer will die.Įlectric Collar shock the wearer when activated. Explosive Collar explode the wearer’s head when activated.















Rimworld ideology slave to colonist